In both cases there was a coil whine, but not as loud as in some smaller indie titles. The last statement might not be valid though because I tested high settings right after rebooting the pc and medium a while later. In perfect scenario (almost nothing open in the backround) there's almost no stutter but the fps are under 20/30 (on medium settings less than on the highest for some reason) and the game takes up 100% of the free RAM and GPU powerĪSRock Arc A770 Phantom Gaming D OC 8GD GDDR6įor Icarus, I've tried using both medium and maximum preset with both rtx on and off and the results were practically the same with slightly better fps on higher settings. It also seems that the arc doesn't quite like the amd fsr setting in this game as it seems connected to the stutter. I actually failed to start the save once because it ran out of vram, which never happened on 1060 3gb, which also held semi-comfortable 60 fps on medium settings with occasional vram overflow that kind of deleted textures (also happened on arc). I can barely get more than 10 fps on highest in 1080p, and while it can reach 60fps on the lowest, it stutters massively both in dx11 and dx12 (less fps in dx12 but also less stutter). There are also performance issues, though they only appeared in a single ue game so far, namely "Icarus". The coil whine doesn't appear when the card has 100% usage in stable diffusion, it doesn't appear at 2000+ fps in osu, it doesn't appear in most games, but for some reason indie ue4 projects manage to make the coil whine a lot louder than my pc fans, and they are pretty loud. ![]() I noticed that multiple indie projects mostly made in unreal engine 4 (i'm not sure if ue5 and unity too) create a ridiculously loud coil whine.
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